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  1. #1
    Lamka Awatar Desw
    Dołączył
    Apr 2011
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    Domyślnie Mam problem z VHE

    Witam jak w temacie mam problem z VHE(Vavle Hammer Editor 3.4). Jak zrobie mape i klikne F9 i nic nie zaznaczam ani nie odznaczam tylko daje ok i laduja mi sie takie rzeczy :

    ** Executing...
    ** Command: Change Directory
    ** Parameters: C:\Users\Jacek\PIOTREK\cs 1.6\cstrike


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\Jacek\Desktop\lol.map" "C:\Users\Jacek\PIOTREK\cs 1.6\cstrike\maps\lol.map"


    ** Executing...
    ** Command: C:\Users\Jacek\PIOTREK\VAVLEH~1\tools\hlcsg.exe
    ** Parameters: "C:\Users\Jacek\PIOTREK\cs 1.6\cstrike\maps\lol"

    hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlcsg -----
    Command line: C:\Users\Jacek\PIOTREK\VAVLEH~1\tools\hlcsg.exe "C:\Users\Jacek\PIOTREK\cs 1.6\cstrike\maps\lol"
    Entering C:\Users\Jacek\PIOTREK\cs 1.6\cstrike\maps\lol.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    (0.00 seconds)
    SetModelCenters:
    20%...40%...60%...80%... (0.00 seconds)
    CSGBrush:
    (0.00 seconds)

    Using Wadfile: \users\jacek\piotrek\cs 1.6\valve\halflife.wad
    - Contains 1 used texture, 100.00 percent of map (3116 textures in wad)
    Using Wadfile: \users\jacek\piotrek\cs 1.6\cstrike\cs_dust.wad
    - Contains 0 used textures, 0.00 percent of map (28 textures in wad)

    Texture usage is at 0.00 mb (of 4.00 mb MAX)
    0.02 seconds elapsed

    ----- END hlcsg -----




    ** Executing...
    ** Command: C:\Users\Jacek\PIOTREK\VAVLEH~1\tools\hlbsp.exe
    ** Parameters: "C:\Users\Jacek\PIOTREK\cs 1.6\cstrike\maps\lol"

    hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlbsp -----
    Command line: C:\Users\Jacek\PIOTREK\VAVLEH~1\tools\hlbsp.exe "C:\Users\Jacek\PIOTREK\cs 1.6\cstrike\maps\lol"

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


    Warning: === LEAK in hull 0 ===
    Entity info_player_deathmatch @ ( 0, 64, 128)
    Error:
    A LEAK is a hole in the map, where the inside of it is exposed to the
    (unwanted) outside region. The entity listed in the error is just a helpful
    indication of where the beginning of the leak pointfile starts, so the
    beginning of the line can be quickly found and traced to until reaching the
    outside. Unless this entity is accidentally on the outside of the map, it
    probably should not be deleted. Some complex rotating objects entities need
    their origins outside the map. To deal with these, just enclose the origin
    brush with a solid world brush

    Leak pointfile generated

    Warning: === LEAK in hull 1 ===
    Entity info_player_deathmatch @ ( 0, 64, 128)
    Warning: === LEAK in hull 2 ===
    Entity info_player_deathmatch @ ( 0, 64, 128)
    Warning: === LEAK in hull 3 ===
    Entity info_player_deathmatch @ ( 0, 64, 128)
    0.01 seconds elapsed

    ----- END hlbsp -----




    Ale Na Bsp Ciagle stoi czekalem 1 godz i nic czy cos nie tak zrobilem?? Mam zrobic zdiecia czy co??

    O i Plik chce zapisac w bsp a nie w map
    Ct tworze z nazwy info_player_start
    TT tworze z nazyw info_player_deadthmatch czy jakos tak ;/

    (Prosze o Pomoc)

  2. #2
    el Wymiataczos Awatar Abes_Ziomal
    Dołączył
    May 2008
    Wiek
    24
    Posty
    526
    Thanks
    0
    Thanked 42 Times in 40 Posts
    Hidden Content - Wszystko o tworzeniu map. Dla początkujących jak i tych doświadczonych

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