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Wątek: ADMIN LEVEL H

  1. #1
    Lamka Awatar layka_LUBII
    Dołączył
    Sep 2012
    Wiek
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    Domyślnie ADMIN LEVEL H

    Hello I need plugin Zombie Bazooka give to ADMIN_LEVEL_H
    Thank you

    Kod:
    #include <amxmodx>
    #include <fun>
    #include <engine>
    #include <fakemeta>
    #include <hamsandwich>
    #include <zombieplague>
    
    #define PLUGINNAME		"Extra Item Bazooka"
    #define VERSION			"1.0"
    #define AUTHOR			"B!gBud"
    
    #define ACCESS_LEVEL	ADMIN_LEVEL_H
    #define VOTE_ACCESS	ADMIN_CFG
    
    #define TE_EXPLOSION	3
    #define TE_BEAMFOLLOW	22
    #define TE_BEAMCYLINDER	21
    
    #define JETPACK_COST 150 // set how may ammopacks the Jatpack+Rocket cost
    
    new ROCKET_MDL[64] = "models/rpgrocket.mdl"
    new ROCKET_SOUND[64] = "weapons/rocketfire1.wav"
    new getrocket[64] = "items/9mmclip2.wav"
    
    new bool:fly[33] = false
    new bool:rocket[33] = false
    new bool:rksound[33] = false
    new bool:shot[33] = false
    
    new Float:gltime = 0.0
    new Float:last_Rocket[33] = 0.0
    new Float:jp_cal[33] = 0.0
    new Float:jp_soun[33] = 0.0
    new flame, explosion, trail, white
    new g_flyEnergy[33], hasjet[33]
    new cvar_jetpack, cvar_jetpackSpeed, cvar_jetpackUpSpeed, cvar_jetpackAcrate ,cvar_RocketDelay, cvar_RocketSpeed, cvar_RocketDmg, cvar_Dmg_range, cvar_fly_max_engery, cvar_fly_engery, cvar_regain_energy, g_item_jetpack, cvar_cal_time, cvar_oneround
    
    
    public plugin_init() {
    	register_plugin(PLUGINNAME, VERSION, AUTHOR)
    	
    	g_item_jetpack = zp_register_extra_item("Bazooka", JETPACK_COST, ZP_TEAM_HUMAN)
    	register_clcmd("drop","cmdDrop")
    	register_clcmd("say /jphelp","cmdHelp",0,": Displays Jetpack help")
    	
    	new ver[64]
    	format(ver,63,"%s v%s",PLUGINNAME,VERSION)
    	register_cvar("zp_jp_version",ver,FCVAR_SERVER)	
    	
    	cvar_jetpack = register_cvar("zp_jetpack", "0")
    	
    	cvar_jetpackSpeed=register_cvar("zp_jp_forward_speed","300.0")
    	cvar_jetpackUpSpeed=register_cvar("zp_jp_up_speed","35.0")
    	cvar_jetpackAcrate=register_cvar("zp_jp_accelerate","100.0")
    	
    	cvar_RocketDelay=register_cvar("zp_bz_rocket_delay","25.0")
    	cvar_RocketSpeed=register_cvar("zp_bz_rocket_speed","1500")
    	cvar_RocketDmg=register_cvar("zp_bz_rocket_damage","2000")
    	cvar_Dmg_range=register_cvar("zp_bz_damage_radius","350")
    	
    	cvar_fly_max_engery = register_cvar("zp_jp_max_engery", "100")
    	cvar_fly_engery = register_cvar("zp_jp_engery", "10")
    	cvar_regain_energy = register_cvar("zp_jp_regain_energy", "3")
    	cvar_cal_time = register_cvar("zp_jp_energy_cal", "1.0")
    	cvar_oneround = register_cvar("zp_jp_oneround", "0")
    
    	
    	register_event("CurWeapon", "check_models", "be")
    	register_event("DeathMsg", "player_die", "a")
    	register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
    	
    	register_forward(FM_StartFrame, "fm_startFrame")
    	register_forward(FM_EmitSound, "emitsound")
    }
    
    public plugin_precache() {
    	precache_model("models/p_rpg.mdl")
    	precache_model("models/v_rpg.mdl")
    	precache_model("models/w_rpg.mdl")
    	precache_sound("jetpack.wav")
    	precache_sound("jp_blow.wav")
    	
    	precache_model(ROCKET_MDL)
    	precache_sound(ROCKET_SOUND)
    	precache_sound(getrocket)
    	
    	explosion = precache_model("sprites/zerogxplode.spr")
    	trail = precache_model("sprites/smoke.spr")
    	flame = precache_model("sprites/xfireball3.spr")
    	white = precache_model("sprites/white.spr")
    }
    
    public client_putinserver(id) {
    	fly[id] = false
    	rocket[id] = false
    	hasjet[id] = 0
    	g_flyEnergy[id] = 0
    }
    
    public client_disconnect(id) {
    	fly[id] = false
    	rocket[id] = false
    	hasjet[id] = 0
    	g_flyEnergy[id] = 0
    }
    
    public event_round_start()
    {
    	remove_jetpacks();
    	if (get_pcvar_num(cvar_oneround) == 1) {
    		for (new id; id <= 32; id++) hasjet[id] = 0, g_flyEnergy[id] = 0,	fly[id] = false;
    	}
    }
    
    public fm_startFrame(){
    		
    	gltime = get_gametime()
    	static id
    	for (id = 1; id <= 32; id++)
    	{
    		jp_forward(id)
    	}
    }
    
    public jp_forward(player) {
    	
    	if (!hasjet[player])
    		return FMRES_IGNORED
    	
    	if(jp_cal[player] < gltime){
    		jp_energy(player); jp_cal[player] = gltime + get_pcvar_float(cvar_cal_time)
    	}
    	
    	check_rocket(player)
    	
    	new clip,ammo
    	new wpnid = get_user_weapon(player,clip,ammo)
    	if (wpnid == CSW_KNIFE){
    		if(get_pcvar_num(cvar_jetpack) == 1){
    			if(!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK){
    				if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
    					if(jp_soun[player] < gltime){
    						emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
    						jp_soun[player] = gltime + 1.0
    					}
    				}			
    				else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
    					if(jp_soun[player] < gltime){
    							emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
    							jp_soun[player] = gltime + 1.0
    					}
    				}
    			}
    			human_fly(player)
    			attack(player)	
    		}
    		if((pev(player,pev_button)&IN_ATTACK2)){
    				attack2(player)	
    			}	
    	}
    	if((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK)){			
    		if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
    			if(jp_soun[player] < gltime){
    				emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
    				jp_soun[player] = gltime + 1.0
    			}
    		}					
    		else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
    			if(jp_soun[player] < gltime){
    				emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
    				jp_soun[player] = gltime + 1.0
    			}
    		}
    		human_fly(player)
    		attack(player)
    	}
    	// Icon Show system
    	/*if (!is_user_alive(player) && zp_get_user_zombie(player) && zp_get_user_nemesis(player) && zp_get_user_survivor(player))	
    		Icon_Energy({0, 255, 0}, 0, player);
    				//Icon_Energy({128, 128, 0}, 0, player);
    				//Icon_Energy({255, 255, 0}, 0, player);
    						
    	}*/
    	if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.8) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
    		Icon_Energy({0, 255, 0}, 1, player); // Green
    	}
    	else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.5) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.8)){
    		Icon_Energy({255, 255, 0}, 1, player); // yellow
    	}
    	else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.5)){
    		Icon_Energy({255, 215, 0}, 2, player);
    	}
    	else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
    		Icon_Energy({255, 0, 0}, 1, player);
    	}
    	
    	return FMRES_IGNORED
    }
    
    public jp_energy(player) {
    			
    		if (!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK)	
    		{
    			// Get our current velocity		
    			new clip,ammo
    			new wpnid = get_user_weapon(player,clip,ammo)
    			if (wpnid == CSW_KNIFE) 
    			{
    			// flying
    			if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
    				g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);	 // Increase distance counter		
    			}
    		}
    		else if ((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK))
    		{
    			if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
    				g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);	 // Increase distance counter	
    		}
    		// Walking/Runnig
    		if (pev(player, pev_flags) & FL_ONGROUND)	
    			g_flyEnergy[player] = g_flyEnergy[player] + get_pcvar_num(cvar_regain_energy);// Decrease distance counter
    }
    
    public attack(player) {
    //code snippa from TS_Jetpack 1.0 - Jetpack plugin for The Specialists.
    //http://forums.alliedmods.net/showthread.php?t=55709&highlight=jetpack
    //By: Bad_Bud
    	if(fly[player])
    	{	
    		static Float:JetpackData[3]
    		pev(player,pev_velocity,JetpackData)
    					
    		new fOrigin[3],Float:Aim[3]
    		VelocityByAim(player, 10, Aim)
    		get_user_origin(player,fOrigin)
    		fOrigin[0] -= floatround(Aim[0])
    		fOrigin[1] -= floatround(Aim[1])
    		fOrigin[2] -= floatround(Aim[2])
    		
    		
    		if((pev(player,pev_button)&IN_FORWARD) && !(pev(player, pev_flags) & FL_ONGROUND))
    			{
    				
    				message_begin(MSG_ALL,SVC_TEMPENTITY)
    				write_byte(17) 
    				write_coord(fOrigin[0])
    				write_coord(fOrigin[1])
    				write_coord(fOrigin[2])
    				write_short(flame)
    				write_byte(10)
    				write_byte(255)
    				message_end()	
    				
    				static Float:Speed
    				Speed=floatsqroot(JetpackData[0]*JetpackData[0]+JetpackData[1]*JetpackData[1])
    					
    				if(Speed!=0.0)//Makes players only lay down if their speed isn't 0; if they are thrusting forward.
    				{
    					set_pev(player,pev_gaitsequence,0)
    					set_pev(player,pev_sequence,111)
    				}
    					
    				if(Speed<get_pcvar_float(cvar_jetpackSpeed))
    					Speed+=get_pcvar_float(cvar_jetpackAcrate)
    						
    				static Float:JetpackData2[3]
    				pev(player,pev_angles,JetpackData2)
    				JetpackData2[2]=0.0//Remove the Z value/
    					
    				angle_vector(JetpackData2,ANGLEVECTOR_FORWARD,JetpackData2)
    				JetpackData2[0]*=Speed
    				JetpackData2[1]*=Speed
    					
    				JetpackData[0]=JetpackData2[0]
    				JetpackData[1]=JetpackData2[1]
    			}
    			
    		if(JetpackData[2]<get_pcvar_float(cvar_jetpackSpeed)&&JetpackData[2]>0.0)//Jetpacks get more power on the way down -- it helps landing.
    				JetpackData[2]+=get_pcvar_float(cvar_jetpackUpSpeed)
    			else if(JetpackData[2]<0.0)
    				JetpackData[2]+=(get_pcvar_float(cvar_jetpackUpSpeed)*1.15)
    					
    		set_pev(player,pev_velocity,JetpackData)
    	}
    }
    
    public attack2(player) {
    		
    	if (rocket[player])
    	{
    		
    		new rocket = create_entity("info_target")
    		if(rocket == 0) return PLUGIN_CONTINUE
    		
    		entity_set_string(rocket, EV_SZ_classname, "zp_jp_rocket")
    		entity_set_model(rocket, ROCKET_MDL)
    		
    		entity_set_size(rocket, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0})
    		entity_set_int(rocket, EV_INT_movetype, MOVETYPE_FLY)
    		entity_set_int(rocket, EV_INT_solid, SOLID_BBOX)
    		
    		new Float:vSrc[3]
    		entity_get_vector(player, EV_VEC_origin, vSrc)
    		
    		new Float:Aim[3],Float:origin[3]
    		VelocityByAim(player, 64, Aim)
    		entity_get_vector(player,EV_VEC_origin,origin)
    		
    		vSrc[0] += Aim[0]
    		vSrc[1] += Aim[1]
    		entity_set_origin(rocket, vSrc)
    		
    		new Float:velocity[3], Float:angles[3]
    		VelocityByAim(player, get_pcvar_num(cvar_RocketSpeed), velocity)
    		
    		entity_set_vector(rocket, EV_VEC_velocity, velocity)
    		vector_to_angle(velocity, angles)
    		entity_set_vector(rocket, EV_VEC_angles, angles)
    		entity_set_edict(rocket,EV_ENT_owner,player)
    		entity_set_float(rocket, EV_FL_takedamage, 1.0)
    		
    		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    		write_byte(TE_BEAMFOLLOW)
    		write_short(rocket)
    		write_short(trail)
    		write_byte(25)
    		write_byte(5)
    		write_byte(224)
    		write_byte(224)
    		write_byte(255)
    		write_byte(255)
    		message_end()
    
    		emit_sound(rocket, CHAN_WEAPON, ROCKET_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM)
    		
    		shot[player] = true
    		last_Rocket[player] = gltime + get_pcvar_num(cvar_RocketDelay)
    	}
    	return PLUGIN_CONTINUE
    }
    
    public check_models(id) {
    
    	if (zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id))
    		return FMRES_IGNORED
    	
    	if(hasjet[id]) {
    		new clip,ammo
    		new wpnid = get_user_weapon(id,clip,ammo)
    		
    		if ( wpnid == CSW_KNIFE ) {
    			switchmodel(id)
    		}
    		return PLUGIN_CONTINUE
    	}
    	return PLUGIN_CONTINUE
    }
    
    public switchmodel(id) {
    	entity_set_string(id,EV_SZ_viewmodel,"models/v_rpg.mdl")
    	entity_set_string(id,EV_SZ_weaponmodel,"models/p_rpg.mdl")
    }
    
    public remove_jetpacks() {
    	new nextitem  = find_ent_by_class(-1,"zp_jp_jetpack")
    	while(nextitem) {
    		remove_entity(nextitem)
    		nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
    	}
    	return PLUGIN_CONTINUE
    }
    
    public emitsound(entity, channel, const sample[]) {
    	if(is_user_alive(entity)) {
    		new clip,ammo
    		new weapon = get_user_weapon(entity,clip,ammo)
    		
    		if(hasjet[entity] && weapon == CSW_KNIFE) {
    			if(equal(sample,"weapons/knife_slash1.wav")) return FMRES_SUPERCEDE
    			if(equal(sample,"weapons/knife_slash2.wav")) return FMRES_SUPERCEDE
    			
    			if(equal(sample,"weapons/knife_deploy1.wav")) return FMRES_SUPERCEDE
    			if(equal(sample,"weapons/knife_hitwall1.wav")) return FMRES_SUPERCEDE
    			
    			if(equal(sample,"weapons/knife_hit1.wav")) return FMRES_SUPERCEDE
    			if(equal(sample,"weapons/knife_hit2.wav")) return FMRES_SUPERCEDE
    			if(equal(sample,"weapons/knife_hit3.wav")) return FMRES_SUPERCEDE
    			if(equal(sample,"weapons/knife_hit4.wav")) return FMRES_SUPERCEDE
    			
    			if(equal(sample,"weapons/knife_stab.wav")) return FMRES_SUPERCEDE
    		}
    	}
    	return FMRES_IGNORED
    }
    
    public Icon_Show(icon[], color[3], mode, player) {
    			
    	message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, player);
    	write_byte(mode); 	// status (0=hide, 1=show, 2=flash)
    	write_string(icon); 	// sprite name
    	write_byte(color[0]); 	// red
    	write_byte(color[1]); 	// green
    	write_byte(color[2]); 	// blue
    	message_end();
    
    }
    
    public Icon_Energy(color[3], mode, player) {
    	
    	Icon_Show("item_longjump", color, mode, player)
    }
    
    public human_fly(player) {
    	
    	if (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery)*0.1)
    	{
    		jp_off(player);	
    	}
    	if (g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.1)
    	{
    		jp_on(player);
    	}
    }
    
    public jp_on(player) {
    
    	fly[player] = true
    	
    }
    
    public jp_off(player) {
    
    	fly[player] = false
    	
    }
    
    public check_rocket(player) {
    		
    	if (last_Rocket[player] > gltime)
    	{	
    		rk_forbidden(player)
    		rksound[player] = true
    	}
    	else
    	{	
    
    		if (shot[player])
    		{
    			rksound[player] = false
    			shot[player] = false
    		}
    		rk_sound(player)
    		rk_allow(player)
    	}
    	
    }
    
    public rk_allow(player) {
    		
    	rocket[player] = true
    }
    
    public rk_forbidden(player) {
    
    	rocket[player] = false
    	
    }
    
    public rk_sound(player) {
    
    	if (!rksound[player])
    	{
    		engfunc(EngFunc_EmitSound, player, CHAN_WEAPON, getrocket, 1.0, ATTN_NORM, 0, PITCH_NORM)
    		client_print(player, print_center, "Bazooka je nabita!")
    		rksound[player] = true
    	}
    	else if (rksound[player])
    	{
    		
    	}
    	
    }
    		
    public cmdHelp(id) {
    	
    	new g_max = get_pcvar_num(cvar_fly_max_engery)
    	new g_lost = get_pcvar_num(cvar_fly_engery)
    	new g_back = get_pcvar_num(cvar_regain_energy)
    	new g_dmg = get_pcvar_num(cvar_RocketDmg)
    	new g_delay = get_pcvar_num(cvar_RocketDelay) 
    	
    	new jpmotd[2048], title[64], dpos = 0
    	format(title,63,"[ZP] %s ver.%s",PLUGINNAME,VERSION)
    	
    	
    	dpos += format(jpmotd[dpos],2047-dpos,"<html><head><style type=^"text/css^">pre{color:#FF0505;}body{background:#000000;margin-left:16px;margin-top:1px;}</style></head><pre><body>")
    	dpos += format(jpmotd[dpos],2047-dpos,"<b>%s</b>^n^n",title)
    	
    	dpos += format(jpmotd[dpos],2047-dpos,"How to use:^n")
    	dpos += format(jpmotd[dpos],2047-dpos,"=============^n^n")
    	if(get_pcvar_num(cvar_jetpack) == 1) {
    		dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive & use/hold ATTACK to fly^n")
    		dpos += format(jpmotd[dpos],2047-dpos,"^n")
    		dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
    	}
    	else if(get_pcvar_num(cvar_jetpack) == 2){
    		dpos += format(jpmotd[dpos],2047-dpos,"- use/hold JUMP & DUCK to flyn")
    		dpos += format(jpmotd[dpos],2047-dpos,"^n")
    		dpos += format(jpmotd[dpos],2047-dpos,"choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
    	}
    	dpos += format(jpmotd[dpos],2047-dpos,"INFO's^n")
    	dpos += format(jpmotd[dpos],2047-dpos,"MAX Energy set to : <b>%i Units</b>^n^n", g_max)
    	dpos += format(jpmotd[dpos],2047-dpos,"Jetpack need %i Units per 1 Sec. to work^n", g_lost)
    	dpos += format(jpmotd[dpos],2047-dpos,"Energy regain %i Units per 1 Sec. (when you are on the ground)^n^n", g_back)
    	dpos += format(jpmotd[dpos],2047-dpos,"MAX Rocket Dmg set to: <b>%i dmg</b>^n",g_dmg)
    	dpos += format(jpmotd[dpos],2047-dpos,"New Rocket comes ervry <b>%i Sec.</b>^n^n", g_delay )
    	dpos += format(jpmotd[dpos],2047-dpos,"-Have Fun!^n")
    	
    
    	show_motd(id,jpmotd,title)
    }
    
    public player_die() {
    	
    	new id = read_data(2)
    	if(hasjet[id]) {
    		drop_jetpack(id)
    		hasjet[id] = 0
    		rocket[id] = false
    		g_flyEnergy[id] = 0
    	}
    	
    	return PLUGIN_CONTINUE
    }
    
    public cmdDrop(id) {
    
    	if(hasjet[id]) {
    		new clip,ammo
    		new weapon = get_user_weapon(id,clip,ammo)
    		if(weapon == CSW_KNIFE) {
    			drop_jetpack(id)
    			if(!zp_get_user_zombie(id)){
    				entity_set_string(id,EV_SZ_viewmodel,"models/v_knife.mdl")
    				entity_set_string(id,EV_SZ_weaponmodel,"models/p_knife.mdl")
    				}
    			return PLUGIN_HANDLED
    		}
    	}
    	return PLUGIN_CONTINUE
    }
    
    public drop_jetpack(player) {
    	if(hasjet[player]) {
    		new Float:Aim[3],Float:origin[3]
    		VelocityByAim(player, 64, Aim)
    		entity_get_vector(player,EV_VEC_origin,origin)
    		
    		origin[0] += Aim[0]
    		origin[1] += Aim[1]
    		
    		new jetpack = create_entity("info_target")
    		entity_set_string(jetpack,EV_SZ_classname,"zp_jp_jetpack")
    		entity_set_model(jetpack,"models/w_rpg.mdl")	
    		
    		entity_set_size(jetpack,Float:{-16.0,-16.0,-16.0},Float:{16.0,16.0,16.0})
    		entity_set_int(jetpack,EV_INT_solid,1)
    		
    		entity_set_int(jetpack,EV_INT_movetype,6)
    		
    		entity_set_vector(jetpack,EV_VEC_origin,origin)
    		
    		Icon_Energy({255, 255, 0}, 0, player)
    		Icon_Energy({128, 128, 0}, 0, player )
    		Icon_Energy({0, 255, 0}, 0, player)
    		
    		hasjet[player] = 0
    		rocket[player] = false
    	}	
    }
    
    public pfn_touch(ptr, ptd) {
    	if(is_valid_ent(ptr)) {
    		new classname[32]
    		entity_get_string(ptr,EV_SZ_classname,classname,31)
    		
    		if(equal(classname, "zp_jp_jetpack")) {
    			if(is_valid_ent(ptd)) {
    				new id = ptd
    				if(id > 0 && id < 34) {
    					if(!hasjet[id] && !zp_get_user_zombie(id) && is_user_alive(id)) {
    						
    						hasjet[id] = 1
    						g_flyEnergy[id] = get_pcvar_num(cvar_fly_max_engery)
    						rocket[id] = true
    						client_cmd(id,"spk items/gunpickup2.wav")
    						engclient_cmd(id,"weapon_knife")
    						switchmodel(id)
    						remove_entity(ptr)
    					}
    				}
    			}
    		}else if(equal(classname, "zp_jp_rocket")) {
    			new Float:fOrigin[3]
    			new iOrigin[3]
    			entity_get_vector(ptr, EV_VEC_origin, fOrigin)
    			FVecIVec(fOrigin,iOrigin)
    			jp_radius_damage(ptr)
    				
    			message_begin(MSG_BROADCAST,SVC_TEMPENTITY,iOrigin)
    			write_byte(TE_EXPLOSION)
    			write_coord(iOrigin[0])
    			write_coord(iOrigin[1])
    			write_coord(iOrigin[2])
    			write_short(explosion)
    			write_byte(30)
    			write_byte(15)
    			write_byte(0)
    			message_end()
    				
    			message_begin(MSG_ALL,SVC_TEMPENTITY,iOrigin)
    			write_byte(TE_BEAMCYLINDER)
    			write_coord(iOrigin[0])
    			write_coord(iOrigin[1])
    			write_coord(iOrigin[2])
    			write_coord(iOrigin[0])
    			write_coord(iOrigin[1])
    			write_coord(iOrigin[2]+200)
    			write_short(white)
    			write_byte(0)
    			write_byte(1)
    			write_byte(6)
    			write_byte(8)
    			write_byte(1)
    			write_byte(255)
    			write_byte(255)
    			write_byte(192)
    			write_byte(128)
    			write_byte(5)
    			message_end()
    			
    			if(is_valid_ent(ptd)) {
    				new classname2[32]
    				entity_get_string(ptd,EV_SZ_classname,classname2,31)
    				
    				if(equal(classname2,"func_breakable"))
    					force_use(ptr,ptd)
    			}
    			
    			remove_entity(ptr)
    		}
    	}
    	return PLUGIN_CONTINUE
    }
    
    public zp_user_infected_pre(player, infector){
    	
    	Icon_Energy({0, 255, 0}, 0, player);
    	cmdDrop(player);
    	hasjet[player] = 0;
    	g_flyEnergy[player] = 0;
    	rocket[player] = false;
    }
    
    public zp_extra_item_selected(player, itemid)
    {	
    new clip,ammo
    new weapon = get_user_weapon(player,clip,ammo)
    		
    if (itemid == g_item_jetpack)
    {
    ChatColor(player, "!g[ZP]!t Stlacenim praveho tlacitka mysi vystrelis z Bazooky")
    hasjet[player] = 1
    g_flyEnergy[player] = get_pcvar_num(cvar_fly_max_engery)
    rocket[player] = true
    client_cmd(player,"spk items/gunpickup2.wav")
    if(weapon == CSW_KNIFE){
    switchmodel(player)
    }
    else
    {
    engclient_cmd(player,"weapon_knife"),switchmodel(player)
    }
    }
    }
    
    
    
    
    
    stock jp_radius_damage(entity) {
    	new id = entity_get_edict(entity,EV_ENT_owner)
    	for(new i = 1; i < 33; i++) {
    		if(is_user_alive(i)) {
    			new dist = floatround(entity_range(entity,i))
    			
    			if(dist <= get_pcvar_num(cvar_Dmg_range)) {
    				new hp = get_user_health(i)
    				new Float:damage = get_pcvar_float(cvar_RocketDmg)-(get_pcvar_float(cvar_RocketDmg)/get_pcvar_float(cvar_Dmg_range))*float(dist)
    				
    				new Origin[3]
    				get_user_origin(i,Origin)
    				
    				if(zp_get_user_zombie(id) != zp_get_user_zombie(i)) {
    						if(hp > damage)
    							jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)
    						else
    							log_kill(id,i,"Jetpack Rocket",0)
    					}
    			}
    		}
    	}
    }
    
    stock log_kill(killer, victim, weapon[], headshot)
    {
    // code from MeRcyLeZZ
    	set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
    	ExecuteHamB(Ham_Killed, victim, killer, 2) // set last param to 2 if you want victim to gib
    	set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
    
    	
    	message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg"))
    	write_byte(killer)
    	write_byte(victim)
    	write_byte(headshot)
    	write_string(weapon)
    	message_end()
    //
    	
    	if(get_user_team(killer)!=get_user_team(victim))
    		set_user_frags(killer,get_user_frags(killer) +1)
    	if(get_user_team(killer)==get_user_team(victim))
    		set_user_frags(killer,get_user_frags(killer) -1)
    		
    	new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]
    
    	get_user_name(killer, kname, 31)
    	get_user_team(killer, kteam, 9)
    	get_user_authid(killer, kauthid, 31)
     
    	get_user_name(victim, vname, 31)
    	get_user_team(victim, vteam, 9)
    	get_user_authid(victim, vauthid, 31)
    		
    	log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"", 
    	kname, get_user_userid(killer), kauthid, kteam, 
     	vname, get_user_userid(victim), vauthid, vteam, weapon)
    
     	return PLUGIN_CONTINUE;
    }
    
    stock jp_take_damage(victim,damage,origin[3],bit) {
    	message_begin(MSG_ONE,get_user_msgid("Damage"),{0,0,0},victim)
    	write_byte(21)
    	write_byte(20)
    	write_long(bit)
    	write_coord(origin[0])
    	write_coord(origin[1])
    	write_coord(origin[2])
    	message_end()
    	
    	set_user_health(victim,get_user_health(victim)-damage)
    }
    
    
    stock ChatColor(const id, const input[], any:...) {
       new count = 1, players[ 32 ]
       static msg[ 191 ]
       vformat( msg, 190, input, 3 )
       
       replace_all( msg, 190, "!g", "^4" )
       replace_all( msg, 190, "!y", "^1" )
       replace_all( msg, 190, "!t", "^3" )
    
       
       if(id) players[ 0 ] = id; else get_players( players, count, "ch" )
       {
          for(new i = 0; i < count; i++)
          {
             if( is_user_connected( players[ i ] ) )
             {
                message_begin( MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[ i ] ) 
                write_byte( players[ i ] )
                write_string( msg )
                message_end( )
             }
          }
       }
    }

  2. #2
    Adminus pospolitus Awatar naven
    Dołączył
    Jan 2008
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    Thanked 652 Times in 605 Posts

    Domyślnie Odp: ADMIN LEVEL H

    #define ACCESS_LEVEL ADMIN_LEVEL_H
    ?
    Najlepszy hosting Hidden Content href="Hidden Content target="_blank">tutaj
    Konfiguracja amxx, instalacja pluginów, pisanie pluginów AMXX. Więcej info na Hidden Content

    "At the end of the day, there are always going to be mental disorders and people who cause violence for no other reason than the fact that they're fucked up and lost. And all we can do is try to learn from it." Corey Taylor.

  3. #3
    Lamka Awatar layka_LUBII
    Dołączył
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    Domyślnie Odp: ADMIN LEVEL H

    but every can bought :D HELP me

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