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  1. #1
    Lamka Awatar Drewno44
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    Domyślnie Problem z klasami zombie

    Witam !

    Jestem tu nowy i nie wiem czy w dobrym miejscu pisze ale szukam pomocy,otóż 3 dni temu pobrałem Cs online zombie mod na botach,z zamiarem radosnego spędzenia czasu ochoczo zainstalowałem a następnie zacząłem grać. Jest fajnie,lasery,bronie wszystko git,lecz dołuje mnie pewien problem,mianowicie nie mogę zrobić żeby zombie miały np.4000hp....mają stale 1800 hp i szybko padają. Pierwszy zombie ma 16000 hp i jest chill stąd moje pytanie: Jak zwiększyć hp zombie? szukałem już tego na necie ale musze miec plik zp_classes(czy jakoś tak).sma a go nie mam przeglądnąłem wszystkie dokumenty,foldery i nic nigdzie tego nie ma...z góry dzięki za pomoc.

  2. #2
    Adminus pospolitus Awatar naven
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    Domyślnie Re: Problem z klasami zombie

    zombieplague.cfg
    Najlepszy hosting Hidden Content href="Hidden Content target="_blank">tutaj
    Konfiguracja amxx, instalacja pluginów, pisanie pluginów AMXX. Więcej info na Hidden Content

    "At the end of the day, there are always going to be mental disorders and people who cause violence for no other reason than the fact that they're fucked up and lost. And all we can do is try to learn from it." Corey Taylor.

  3. #3
    Lamka Awatar Drewno44
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    Domyślnie Odp: Re: Problem z klasami zombie

    Cytat Zamieszczone przez naven Zobacz posta
    zombieplague.cfg
    Nie ma tam czegoś takiego jak hp dla zm,jest tylko dla nemesis i pierwszego zombie a ja chce zeby ogolnie zombie mialy po 4000hp

  4. #4
    Adminus pospolitus Awatar naven
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    Domyślnie Re: Problem z klasami zombie

    Pokaż to bo wydaje mi się, że było takie coś tam.
    Najlepszy hosting Hidden Content href="Hidden Content target="_blank">tutaj
    Konfiguracja amxx, instalacja pluginów, pisanie pluginów AMXX. Więcej info na Hidden Content

    "At the end of the day, there are always going to be mental disorders and people who cause violence for no other reason than the fact that they're fucked up and lost. And all we can do is try to learn from it." Corey Taylor.

  5. #5
    Lamka Awatar Drewno44
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    Domyślnie Odp: Re: Problem z klasami zombie

    Cytat Zamieszczone przez naven Zobacz posta
    Pokaż to bo wydaje mi się, że było takie coś tam.


    // -----------------------------
    // Zombie Plague 4.3 Config File
    // -----------------------------
    // CS Online Zombie Addons - Full v2.0

    // General
    // -------
    zp_delay 13 // Time before any game mode starts in seconds
    zp_lighting "z" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]
    zp_thunderclap 0 // Thunderclap rate in seconds [0-disabled]
    zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches)
    zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
    zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug
    zp_block_suicide 1 // Prevent players from killing themselves
    zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)
    zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill
    zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled]
    zp_remove_money 1 // Remove player's money
    zp_buy_custom 1 // Enable custom buy menus
    zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them
    zp_admin_models_human 1 // Enable admin player models for humans
    zp_admin_knife_models_human 0 // Enable admin knife models for humans
    zp_admin_models_zombie 1 // Enable admin player models for zombies
    zp_admin_knife_models_zombie 0 // Enable admin knife models for zombies
    zp_zombie_classes 0 // Enable zombie classes
    zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect
    zp_starting_ammo_packs 5 // Starting amount of ammo packs for new players
    zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row
    zp_keep_health_on_disconnect 1 // Whether the health of the Nemesis/Survivor chosen to keep the round going should be set to that of the leaving player's

    // Deathmatch
    // ----------
    zp_deathmatch 2 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
    zp_spawn_delay 1 // Delay before respawning on deathmatch mode in seconds
    zp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled]
    zp_respawn_on_suicide 0 // Respawn players if they commited suicide
    zp_respawn_after_last_human 1 // Respawn players if only the last human is left
    zp_infection_allow_respawn 1 // Allow respawning on infection rounds
    zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
    zp_surv_allow_respawn 0 // Allow respawning on survivor rounds
    zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds
    zp_plague_allow_respawn 0 // Allow respawning on plague rounds
    zp_respawn_zombies 1 // Whether to respawn killed zombies
    zp_respawn_humans 1 // Whether to respawn killed humans
    zp_respawn_nemesis 1 // Whether to respawn killed nemesis
    zp_respawn_survivors 1 // Whether to respawn killed survivors

    // Extra Items
    // -----------
    zp_extra_items 1 // Enable extra items
    zp_extra_weapons 1 // Include weapons
    zp_extra_nvision 0 // Include night vision
    zp_extra_antidote 1 // Include antidote
    zp_extra_antidote_limit 999 // Antidote purchase limit per round
    zp_extra_madness 1 // Include zombie madness
    zp_extra_madness_limit 999 // Zombie madness purchase limit per round
    zp_extra_madness_duration 10.0 // Zombie madness duration
    zp_extra_infbomb 1 // Include infection bomb
    zp_extra_infbomb_limit 999 // Infection bomb purchase limit per round

    // Flashlight & Nightvision
    // ------------------------
    zp_nvg_give 0 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on]
    zp_nvg_custom 1 // Enable custom nightvision
    zp_nvg_size 30 // Nightvision size (radius)
    zp_nvg_color_R 150 // Zombie custom nightvision color (red)
    zp_nvg_color_G 150 // Zombie custom nightvision color (green)
    zp_nvg_color_B 0 // Zombie custom nightvision color (blue)
    zp_nvg_hum_color_R 0 // Human/Spectator custom nightvision color (red)
    zp_nvg_hum_color_G 180 // Human/Spectator custom nightvision color (green)
    zp_nvg_hum_color_B 0 // Human/Spectator custom nightvision color (blue)
    zp_nvg_nem_color_R 250 // Nemesis custom nightvision color (red)
    zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)
    zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)
    zp_flash_custom 0 // Enable custom flashlight
    zp_flash_size 10 // Custom flashlight size (radius)
    zp_flash_drain 0// Custom flashlight drain rate [0-unlimited batteries]
    zp_flash_charge 0 // Custom flashlight charge rate [0-non chargeable batteries]
    zp_flash_distance 800 // Custom flashlight max distance
    zp_flash_color_R 210 // Custom flashlight color (red)
    zp_flash_color_G 0 // Custom flashlight color (green)
    zp_flash_color_B 0 // Custom flashlight color (blue)
    zp_flash_show_all 1 // Let players see each other's flashlights

    // Knockback
    // ---------
    zp_knockback 0 // Enable weapon knockback (note: pain shock free increases knockback effect)
    zp_knockback_damage 1 // Use damage on knockback calculation
    zp_knockback_power 1 // Use weapon power on knockback calculation
    zp_knockback_zvel 0 // Should knockback affect vertical velocity
    zp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
    zp_knockback_distance 100 // Max distance for knockback to take effect
    zp_knockback_nemesis 0.5 // Nemesis knockback multiplier [0-disable knockback for nemesis]

    // Longjump
    // --------
    zp_leap_zombies 2 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]
    zp_leap_zombies_force 500 // Force multiplier
    zp_leap_zombies_height 300 // Upwards force
    zp_leap_zombies_cooldown 5.0 // Time between leap uses
    zp_leap_nemesis 1 // Give leap to Nemesis
    zp_leap_nemesis_force 500 // Force multiplier
    zp_leap_nemesis_height 300 // Upwards force
    zp_leap_nemesis_cooldown 5.0 // Time between leap uses
    zp_leap_survivor 0 // Give leap to Survivor
    zp_leap_survivor_force 500 // Force multiplier
    zp_leap_survivor_height 300 // Upwards force
    zp_leap_survivor_cooldown 5.0 // Time between leap uses

    // Humans
    // ------
    zp_human_health 300 // Health
    zp_human_last_extrahp 0 // Last human's extra health reward
    zp_human_speed 250 // Speed
    zp_human_gravity 1.0 // Gravity (0.5 = half)
    zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected
    zp_human_unlimited_ammo 1 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo]
    zp_human_damage_reward 500 // How much damage humans must deal on zombies to get an ammo pack
    zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie

    // Custom Grenades
    // ---------------
    zp_fire_grenades 1 // Enable napalm grenades (overrides HE)
    zp_fire_duration 20 // Burning duration in seconds
    zp_fire_damage 20 // Burning damage (every 0.2 secs)
    zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled]
    zp_frost_grenades 1 // Enable frost grenades (overrides FB)
    zp_frost_duration 7 // Freeze duration in seconds
    zp_flare_grenades 0 // Enable flare grenades (overrides SG)
    zp_flare_duration 100 // Flare lightning duration in seconds
    zp_flare_size 18 // Flare lightning size (radius)
    zp_flare_color 0 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b]

    // Zombies
    // -------
    zp_zombie_first_hp 8.0 // First zombie HP multiplier (2.0 = double health)
    zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)
    zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled]
    zp_zombie_infect_health 900 // How much health a zombie regains with every infection
    zp_zombie_fov 110 // Field of view [0-dont change]
    zp_zombie_silent 1 // Enable silent footsteps
    zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie]
    zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor
    zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human
    zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human

    // Special Effects
    // ---------------
    zp_infection_screenfade 1 // Screen fade for infected player
    zp_infection_screenshake 1 // Screen shake for infected player
    zp_infection_sparkle 1 // Light sparkle on infection
    zp_infection_tracers 1 // Tracers on infection
    zp_infection_particles 1 // Particles on infection
    zp_hud_icons 1 // Display small HUD icons on infection, burning, and freeze events

    // Nemesis
    // -------
    zp_nem_enabled 1 // Enable nemesis mode
    zp_nem_chance 15 // Chance (1 in X)
    zp_nem_min_players 0 // Minimum players required
    zp_nem_health 40000 // Health [0 - human count*base health]
    zp_nem_base_health 0 // Base health [0 - use first zombie's health]
    zp_nem_speed 250 // Speed
    zp_nem_gravity 0.5 // Gravity (0.5 = half)
    zp_nem_damage 300 // Damage per hit
    zp_nem_glow 0 // Glow effect
    zp_nem_aura 0 // Halo effect
    zp_nem_painfree 0 // Pain shock free
    zp_nem_ignore_frags 1 // Whether to earn frags
    zp_nem_ignore_rewards 1 // Whether to earn ammo packs

    // Survivor
    // -------
    zp_surv_enabled 1 // Enable survivor mode
    zp_surv_chance 15 // Chance (1 in X)
    zp_surv_min_players 0 // Minimum players required
    zp_surv_health 15000 // Health [0 - zombie count*base health]
    zp_surv_base_health 0 // Base health [0 - use human's health]
    zp_surv_speed 250 // Speed
    zp_surv_gravity 1.25 // Gravity (0.5 = half)
    zp_surv_glow 0 // Glow effect
    zp_surv_aura 0 // Halo effect
    zp_surv_painfree 1 // Pain shock free
    zp_surv_ignore_frags 1 // Whether to earn frags
    zp_surv_ignore_rewards 1 // Whether to earn ammo packs
    zp_surv_weapon "weapon_m249" // Survivor's weapon (given by default)
    zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo]

    // Swarm Mode
    // ----------
    zp_swarm_enabled 1 // Enable swarm mode
    zp_swarm_chance 20 // Chance (1 in X)
    zp_swarm_min_players 0 // Minimum players required

    // Multiple Infection
    // ------------------
    zp_multi_enabled 1 // Enable multiple infection mode
    zp_multi_chance 20 // Chance (1 in X)
    zp_multi_min_players 0 // Minimum players required
    zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*humans count)

    // Plague Mode
    // -----------
    zp_plague_enabled 1 // Enable plague mode
    zp_plague_chance 20 // Chance (1 in X)
    zp_plague_min_players 0 // Minimum players required
    zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
    zp_plague_nem_number 1 // Nemesis count
    zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)
    zp_plague_surv_number 1 // Survivor count
    zp_plague_surv_hp_multi 0.5 // Survivor HP multiplier (0.5 = 50% health)

    // Logging
    // -------
    zp_logcommands 0 // Log admin commands to "zombieplague.log"

    // Additional settings
    // -------------------
    mp_flashlight 0 // Enables flashlight
    mp_footsteps 1 // Enables footsteps
    mp_playerid 1 // Prevents seeing enemies in the dark exploit
    sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320

  6. #6
    Adminus pospolitus Awatar naven
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    Domyślnie Re: Problem z klasami zombie

    Według opisu w tej wersji jest zmiana HP jako zwykły cvar:
    Zombie Plague Mod 5.0 - AlliedModders
    Najlepszy hosting Hidden Content href="Hidden Content target="_blank">tutaj
    Konfiguracja amxx, instalacja pluginów, pisanie pluginów AMXX. Więcej info na Hidden Content

    "At the end of the day, there are always going to be mental disorders and people who cause violence for no other reason than the fact that they're fucked up and lost. And all we can do is try to learn from it." Corey Taylor.

  7. #7
    Lamka Awatar Drewno44
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    Domyślnie Odp: Re: Problem z klasami zombie

    Cytat Zamieszczone przez naven Zobacz posta
    Według opisu w tej wersji jest zmiana HP jako zwykły cvar:
    Zombie Plague Mod 5.0 - AlliedModders
    A możesz jakiś konkretny plik podać? Bo w żadnym zombieplague.ini itd nie mam

  8. #8
    Adminus pospolitus Awatar naven
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    Domyślnie Re: Problem z klasami zombie

    Cały plugin mam na myśli.
    Najlepszy hosting Hidden Content href="Hidden Content target="_blank">tutaj
    Konfiguracja amxx, instalacja pluginów, pisanie pluginów AMXX. Więcej info na Hidden Content

    "At the end of the day, there are always going to be mental disorders and people who cause violence for no other reason than the fact that they're fucked up and lost. And all we can do is try to learn from it." Corey Taylor.

  9. #9
    Lamka Awatar Drewno44
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    Domyślnie Odp: Re: Problem z klasami zombie

    Cytat Zamieszczone przez naven Zobacz posta
    Cały plugin mam na myśli.
    No ale nie moge nigdzie znaleśc tego :/ kiedys mialem plik .sma do tego ale teraz nie mam i w tym problem a jak sciagam jakies zm klasy to i tak niezapisuje sie

  10. #10
    Adminus pospolitus Awatar naven
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    Domyślnie Re: Problem z klasami zombie

    Dałem ci linka do całego pluginu.
    Najlepszy hosting Hidden Content href="Hidden Content target="_blank">tutaj
    Konfiguracja amxx, instalacja pluginów, pisanie pluginów AMXX. Więcej info na Hidden Content

    "At the end of the day, there are always going to be mental disorders and people who cause violence for no other reason than the fact that they're fucked up and lost. And all we can do is try to learn from it." Corey Taylor.

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